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steamworld-heist-ambassador-winner-and-community-questions

SteamWorld Ambassador Winner + Community Q&A Time

steamworld-heist-ambassador-winner-and-community-questions

Howdy, partners!

With all the challenge entries from last week came many interesting SteamWorld Heist questions, so I got Brjann to join me for a short Q&A. We cover interesting topics such as platform features, multiplayer and amiibo. Check out the video below (or scroll down for the results from last week’s challenge).

Topics covered:

  1. Will the SteamWorld Ambassadors get the full game or just a demo?
  2. Does SteamWorld Heist reference SW Dig in any way? (Paul Michael Howells)
  3. Which part of Heist is the hardest to create? (Steven Oz)
  4. Will Heist have platform specific features/content? (WWBatmanD)
  5. Do you plan on adding amiibo functionality to Heist? (The Geek Guru)
  6. Will Heist have multiplayer? (Lucas)

Now, let’s announce the results from last week’s SteamWorld Ambassador Challenge!

The SteamWorld Ambassador Winner(s)

We had no idea what response was waiting us when we announced the SteamWorld Ambassador program. The entire office was blown away by the dedicated crowd and all creative entries. Counting every single entry we got over 500 individual weapon name suggestions. Many thanks to all who participated. We owe you, big time!

Naturally, selecting just one winner was impossible, so we chose three winners! One winner whose suggestion fits the gun perfectly and two whose suggestions were too good to ignore.

The first SteamWorld Ambassadors are…

  • TheGamingWolf for providing our weapon with the name “Cranky’s Delight”!
  • James Jackson for suggesting the name “The Bolt .45” which will be given to another weapon.
  • jsty3105 for the incredibly creative pun “Rust in pieces!”. We’ll not use it as a weapon name, but it will appear in SteamWorld Heist as a bark (epic one liner).

Congratulations! The winners will receive an e-mail from us shortly and get a more formal welcome to the SteamWorld Ambassador Club. If you didn’t win this week you’ll get a new chance next week in a completely different challenge. So I hope you’re getting ready!

Over to you:

 

Did you like the Q&A video, want us to make more?

 

What Ambassador challenges would you like to see?

 

#Heistuesday 11: Your Best Questions Answered

Hi friends!

Remember the t-shirt contest a few weeks ago? The three winners each gave us one SteamWorld Heist related question that will be added to the official SteamWorld Heist FAQ. But what are questions without answers? Nothing. So we sent the entries to our in-house SteamWorld lore master (CEO Brjann), who gave them the answers they deserve. And here they are!

1. What was your main influence to set the game in space?

It started while Brjann was away at a game conference somewhere, dead set on the fact that we were making the prequel to SteamWorld Dig (after completing Dig itself). But when he got back the entire office had conspired about a new game, and our lead designer Olle Håkansson took Brjann aside when he had enough to pitch it. It was a game of much bigger scope than the prequel, and Brjann thought it sounded awesome. Brjann’s only condition was that we could weave it into the SteamWorld universe somehow. And it fits quite snugly.

SteamWorld Dig is the third game on the SteamWorld timeline.

We thought we’d make a SteamWorld Dig prequel before we shifted gears and went with SteamWorld Heist…

The main inspiration was our stance on games. We love turn-based strategy games. Everyone in the office loves to play board games of all kinds. As a complete and helpless chess addict, Brjann for example thinks all games should be turn-based. Well, maybe not exactly all… but turn-based games are very interesting to us. And we’ve found a unique angle in Heist.

2. Do I need to play the first SteamWorld game to play or understand Heist?

No, you don’t – but we think you would benefit from it. Although the SteamWorld games are standalone, they follow a timeline. The lore, the driving force behind the steambots and some enemy factions, is easier to understand if you’ve played Dig first. Which in turn means that people should also try SteamWorld Tower Defense (more on that below). That said, Heist is a completely different type of game and gameplay. We’re not sure everyone who loved Dig will like Heist as much. But we think more people will love Heist than Dig.

3. Where does SteamWorld Heist take place on the SteamWorld timeline?

The preconditions of the game meant we would have to set Heist in the SteamWorld future relative to Dig. So we put the prequel and the game between Dig and Heist on hold to make Heist first.

We don’t see a problem in doing so. George Lucas made the second Star Wars trilogy first, and apparently had the first one in mind the whole time. It’s not like this strategy ruined the first trilogy (that was entirely Jar Jar Binks’ fault along with the strangeness of having better tech “in the past”).

The SteamWorld series actually started in 2010 with SteamWorld Tower Defense.

The SteamWorld series actually started in 2010 with SteamWorld Tower Defense for Nintendo DSi.

SteamWorld Tower Defense was the first, and SteamWorld Dig was the third. SteamWorld Heist will be the fifth game in the series. Or that is the plan at this point. We could very well have to fit more games into the timeline, but we know for sure that there is a prequel to Dig and that there is at least one game that connects Dig with Heist.

SteamWorld Tower Defense was an interesting and relatively small effort. We didn’t realize until afterwards that the game raises some cool meta questions:

  • Why has humanity been reduced to literal cave dwellers?
  • Why has the world been taken over by steambots uninterested in power?
  • What could possibly have happened for this future to come about?

Dig barely hints at the answers, but that doesn’t mean that the answers are blowing in the wind. We have a clear picture of what has happened and will happen. Interestingly, Heist will be more of an ultimate showdown than a time for revelation, which will have to take place “earlier”. The deductions are present in Heist, which will be one monster of a game. But we’re also itching to tell the entire story in the “second” and “fourth” instalments of SteamWorld that will come in the future.


Awesome, right? We sent SteamWorld Heist shirts to the winners:

And to all of you itching to get your hands on t-shirts of your own: We’re working on an online t-shirt store. It’s just a slower process than we initially thought. Please bear with us until we fix it. It’s gonna be totally worth it 😉

Question: What was the most interesting thing you learned in today’s blog?