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Fixing the trailer's audio and special effects was our very own Jakob Wahlberg. Every tool is needed!

Behind the scenes: Making of the SteamWorld Heist gameplay trailer

Howdy, buddies!

We just released the first ever gameplay trailer for SteamWorld Heist, demonstrating the very core of the game. The footage is taken from a special demo stage we showcased to fans and press at GDC, PAX East and EGX Rezzed a few of weeks ago.

If you haven’t seen it yet, check it out! 😀

What do you think? This is the first time we show the UI and the battle gameplay in action. We made sure to make the trailer the very best we could and spent a lot of time choosing just the right clips and transitions.

The process of making the gameplay is actually quite interesting. What we had to do first was to get some really nice direct feed footage of the game. What that means is that we recorded the game running on a PC so we had some shots to play around with in Adobe After Effects (the software we use to edit videos).

Our level designer Marcus handled most of the recording. He knows every nook and cranny of the game’s levels, so having him do it was a no-brainer! Most of the video was recorded using a capture device called Elgato HD60. He also used a program called FRAPS for additional shots. The Elgato proved to be a really nice tool as it easily recorded and saved video files in full HD.

We used FRAPS to record some shots for the trailer.Level designer Marcus Månsson knows every nook and cranny of SteamWorld Heist's levels. So having him record the gameplay was a no-brainer!

Once we had gathered the necessary clips our graphic artist and animator Jakob pieced everything together in Adobe After Effects (using every tool at his disposal). Jakob also adjusted the audio and animated the intro sequence.

Fixing the trailer's audio and special effects was our very own Jakob Wahlberg. Every tool is needed!Jakob has an unusual way of dealing with complex tasks like cutting video.

Making the trailer was a collaborative process. In a sense all of us and a few more helped creating it. The dev team made the demo, after all, and the rest of us provided valuable feedback and helped out in the planning phase. Even your opinions on social media more or less shaped the outcome. Thank you!

Over to you…

What do you think of the trailer?

Do you like getting a behind-the-scenes look like this?

Everything To Know About SteamWorld Heist – #Heistuesday 22

steamworld heist everything we know

Hi buddies!

This week we’re finally showing SteamWorld Heist in public for the first time. Our CEO Brjánn is attending both PAX East and GDC this week. At GDC he’s meeting some of the top journalists and bloggers in the industry. A few days later at PAX East he’ll be at the show floor with the game, letting eager fans get their hands on it. It won’t be long now before we reveal new game details as well as gameplay footage. But until then we thought it would be good to summarize what we’ve shown of the game up until today.

Gameplay and setting

As a follower of Heistuesday you probably know that SteamWorld Heist is a game about space adventures and survival. You play as Captain Piper while she’s recruiting a team of rag-tag robots to explore and scavenge the remains of a destroyed world. During your travels you board enemy spaceships and command your crew in a unique variety of turn-based combat in a 2D side-scrolling perspective. Get a glimpse of it in the reveal teaser below.

Graphics

Just like with SteamWorld Dig we’re focusing on beautiful, hand-drawn 2D graphics. According to our art director Tobias the art in SteamWorld Heist is “much more detailed” when compared to Dig, with “more focus on details in the character and environment graphics”. Much of this is possible since we are quite a large team this time.

You can see what Tobias is referring to by checking out some of the screenshots we’ve shown so far:

The art of SteamWorld Heist is VERY detailed. Captain Piper is firing her gun at Jack the Crippler.

SteamWorld Heist is also a much larger game than Dig, which in turn leads to even more creative expression. Our graphic artist Agnes thinks this is awesome, because it allows us to add “tons of fun and quirky characters”. Agnes hopes that every person who play the game will be able to connect with each and every one of the characters.

Audio and music

After we announced SteamWorld Heist last September, steamy rumors about who would compose the game’s soundtrack spread around the web. The rumors spoke of a group of singing steam powered automatons known as Steam Powered Giraffe. And as most internet rumors it turned out to be… absolutely right! The band will be making music for SteamWorld Heist. They are still hard at work on the soundtrack and have released one song so far. It’s called “Prepare For Boarding”. Check out the music video below:

Platforms and release date

SteamWorld Heist will debut this year: 2015. The confirmed platforms are: Nintendo 3DS, PC/Mac/Linux, PlayStation 4, PlayStation Vita, Xbox One, Wii U and mobile platforms (such as iOS). We’ll be doing a staggered release. Which simply means we’ll bring the game to one platform at a time. This doesn’t rule out the chance of a simultaneous release on two or more platforms, though.

Community reactions

You and the rest of the amazing SteamWorld community is what keeps us going, really! Your encouraging words, posts and pictures are amazing and our jobs would be so boring without the fan support. Here are some of the most memorable, recent posts about SteamWorld Heist on social media:

steamworld heist community impressions 1

How about you?

What is your favorite SteamWorld Heist memory? Leave it in the comments below and we’ll be there to chat with you about anything you want.

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