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Win Official SteamWorld T-Shirts from Fangamer

Howdy, partners!

Many of you have been asking us for official SteamWorld merchandise and we’ve finally found the perfect partner in Fangamer.com! We have a great selection of t-shirts and an amazing pin with actual spinning gears (!) ready to order from Fangamer’s SteamWorld shop.

Win a SteamWorld Dig T-shirt

Together with Fangamer, we’re giving away two t-shirts to a couple of lucky winners. This official SteamWorld Dig shirt was designed by the ultra-talented Nina Matsumoto and is made out of fabulously soft materials. And no, your eyes are not deceiving you; that’s gold-shimmering paint! The shirt is available in most human sizes and even comes with a cute Rusty sticker.

Rules and how to enter

Entering the contest is easy! Just leave a comment down below describing your ideal SteamWorld merchandise. We need your idea by Sunday, October 22 at 11:59 PM PT. We’ll choose our two favorites next week and send the winners one t-shirt each with free international shipping (including customs and duty). If we see an idea we really, REALLY like we might even consider creating your suggestion for real. There’s no real limit to what Fangamer can make, so dream big and surprise us!

Let’s keep the comments safe for work and enjoyable for anyone! Offensive entries will be flushed down a digital drain. By entering the contest you give us the rights to freely use your idea(s) in our products, services, and marketing materials without compensation.

Got what it takes? Hit us with your best shot!

SteamWorld Photo Contest – SteamWorld Ambassador Challenge #10

SteamWorld Photo Contest – Ambassador Challenge #10

Howdy, partner!

This week’s SteamWorld Ambassador Challenge is: take a photo of anything from SteamWorld… in the real world! What this means is you have to get creative. Maybe you can reenact a shootout from SteamWorld Heist by taking cover behind your sofa and pointing your finger gun at the camera? All donned in your coolest hat, of course. Or if you have a big pile of dirt somewhere… Why not climb it and strike Rusty’s victory pose from SteamWorld Dig? The world is your playground.

Here’s our take to get you started:

Here's our take on SteamWorld Heist IRL.

Shooting off imaginary hats with imaginary guns: Check!

Your entry can be silly like ours, but don’t let that limit your creation. Previous SteamWorld Ambassador Challenges have taught us we can expect anything from you, so we’ll choose a winner based on general creativity and fun factor. Go wild, but take care: we don’t want you get hurt in the making!

What you win…

If you win you’ll become a SteamWorld Ambassador and be among the first in the world to play SteamWorld Heist before release. The game will launch on Nintendo 3DS this fall with all other platforms coming shortly after. Prior to every platform release we’ll send you a download code for the full game. We’ll even add a few spares you can give to your friends. The Ambassadors also get access to exclusive information about the SteamWorld games as they progress.

Rules and how to enter…

Upload or link to your picture (and ask any questions) in the comments below. We need your entry by Sunday October 11th at 23:59 CEST (EU) / 5:59 PM EDT (NA). We’ll reveal the winner in next week’s blog update (Tuesday). By submitting your images you give us the rights to freely use them in our products, services and marketing materials. The winning entry will not appear in the video game SteamWorld Heist.

You are completely free with your entry and are allowed to do some basic image editing. But let’s keep it safe for work and enjoyable for everyone. Also, make sure you’re allowed to share what’s in your picture before posting it online (including all faces, belongings, information and locations). It’s optional to include people in the photo.

Got what it takes? Hit us with your best shot!

steamworld_dig_collectors_edition

#Heistuesday 8: Thinking Inside The Box

Hi all,

We’re proud to reveal that a childhood dream or ours – if there are such things as collective dreams – is about to come true: our first boxed game. And we’re not talking a modern plastic excuse to contain a DVD, but an old-school, ultra-cool cardboard box full of goodies. A true Collector’s Edition of SteamWorld Dig. Dig it!

steamworld_dig_collectors_edition

It’s the fabulous folks over at IndieBox, headed by the jovial James Morgan, who back in May offered to box SteamWorld Dig for us. For those of you unfamiliar with IndieBox, their idea is to take exceptional indie games and create something really special and exclusive – every month! Past highlights include Brütal Legend, Luftrausers, MouseCraft, Forced, Escape Goat and Teslagrad.

Sign up for their subscription service before November 21, use the code “SecretDig” and get 15% off on this wonderful edition of SteamWorld Dig!

These are the contents of the SteamWorld Dig Collector’s Edition:

  • Custom Box
  • Soundtrack CD featuring the world première of a new, previously unreleased track from SteamWorld Heist!
  • USB Drive with a Custom USB Sticker, containing DRM-free PC/Mac/Linux versions of SteamWorld Dig
  • Game Manual
  • Newsletter
  • Exclusive Collectibles / Custom Goodies:
    • SteamWorld Dig Tourism Tin
    • SteamWorld Dig Playing Cards designed by our very own art director Tobias Nilsson!
But wait – what has this got to do with SteamWorld Heist? How does the Collector’s Edition of SteamWorld Dig qualify for a #Heistuesday post? Well, incidentally (or accidentally?) James came up with an idea that took Heist in a new direction. We’ll announce this as next week’s #Heistuesday.
Question: What do you think it could possibly be?
Stay tuned!

How Would SteamWorld Dig Work as a Board Game?

Hi! Julius here. If it’s one thing we at Image & Form love just as much as video games (and cake), it’s board games. We actually have a shelf full of them. We’ve for a long time imagined to ourselves how a board game based on SteamWorld Dig would work. And while we don’t have anything solid in the works we’ve got a pretty good picture of how we would design it.

But our friend Michael Nanthachack recently e-mailed me a killer concept of a SteamWorld Dig board game. In short: He beat us to it. Michael has got some really cool ideas, so I’ll let him take the reins and explain it for you.

Michael’s SteamWorld Dig: The Board Game

The core concepts behind SteamWorld Dig that I love so much are the digging and exploration aspects. Getting ore, selling it to get money in order to buy upgrades so you can progress further is such a great gameplay loop. It’s something I wanted to see how well it transferred to board games, something I know the wonderful folks at Image & Form enjoy as much as I do.

So the first thing to focus on is the act of exploring in board game form. The most common act of exploring something in a board game is the act of flipping a card or a tile, which fits rather nicely, so I adopted that functionality for the game. Using an action point allowance system where you have 4 points in order to do any number of actions any amount of times within those 4 points, we have such available actions like moving (left and right), digging, jumping, selling, etc.

How the game works with these things in place is that players have a board (see board 1 below) that comprises of the town of Tumbleton at the top, what we can call the Surface, and the Underground below. Each of those squares will be covered with a random tile according to the level of the row on the board. It’s these squares that players are exploring through the digging action. A variety of things from ore, enemies, empty spaces, and wells are possible.

Click on the images to see the game boards:

But the other thing that makes SteamWorld Dig great is the upgrade system. The gameplay loop doesn’t exist if you have nothing to spend your money on, so it needed to be an important part to the board game. Thus, you can return to the Surface to sell your collected ore so you can buy various upgrades for different parts of your Cowbot (see board 2).

The other thing you can buy, however, are Victory Points, which is what you need to win the game. The game ends when someone reaches the bottom of their board and play continues until everybody has gotten the same amount of turns. After that last turn, players would compare their total Victory Points and declare a winner of the game: The best cowbot miner Tumbleton has ever seen! (At least until the next game.)

Well, those are the core features of what I envision a board game based off of SteamWorld Dig to be. Hope you guys enjoyed that, and maybe one day we can play it 😉

Question: Which classic board game would you like to see get a SteamWorld Dig cross-over treatment? 

If you also want to contribute to the Image & Form blog, e-mail your blog post ideas to julius@imageform.se.

SteamWorld Dig Official Original Soundtrack

Delve into the musical mastermind of SteamWorld Dig composer Wrench

Hi everybody! This is Julius. Today we have a special guest blog from Jonas Kjellberg (one of the SteamWorld Dig composers). We’re so excited he agreed to share some of his ace composing secrets with all of you in this really interesting story.  


In the spring of 2013 I got an interesting e-mail from the nice folks at Image & Form. They were putting the finishing touches on SteamWorld Dig and needed a last minute track for the game – the main theme. Did I have any ideas?

My name is Jonas Kjellberg, but you may know me as Wrench. I am a contemporary composer and recent graduate from the Royal College of Music in Stockholm. A few years ago I attended GameX (an annual game convention in Sweden) looking for networking opportunities. Mainly I was attending to meet the team behind Unmechanical, for which I later composed my first game soundtrack. While there I also chatted with some very friendly developers who showed their game Anthill. Those friendly developers were Image & Form.

Fast forward a couple of years, I got word that SteamWorld Dig was in production. I dug around in my neatly organized random-business-cards-from-nice-people-I’ve-met-box and sent a friendly e-mail to the CEO. Unfortunately I was not able to get the gig as composer this time, but they were so nice to me that I made an effort to stay in touch.

I have spent years honing my craft of experimental electronic music, working with abstract textures and complex timbres. A strong Wild West motif with key words such as robots and steampunk was, to say the least, far away from my usual repertoire.

The first time I pitched my ideas for the game, I had sketched something more of a slow and dark dystopian track featuring a slide guitar. But one day when taking a break I tried out some guitar chords that I thought would work for this other, more uplifting, chanting melody stuck in my head. The result would always make me smile – a bit corny and pastiche, yet quite bombastic and oozing with a fair bit of “fuck yeah”. I envisioned the music as a tongue-in-cheek flirt with the classic Western themes, and music lovers will notice the Ennio Morricone homage. Contrary to what one may think I did not directly use his music as inspiration, but rather dug far and deep into my childhood memories of what Western movies sounded like. I guess those memories just stuck really hard.

Cowboys in the Wild West

The deep chanting did not really feel “Western” enough however, and I would need a more iconic lead instrument. I asked myself if I felt like a lucky punk, which I did, and that stroke of luck gave birth to the idea of using human whistling. I painted grand pictures in my head of what the production would sound like, with cowboy boots and pickaxes as percussion and mariachi trumpets and guitars as background colors. Everything accompanied by glitchy electronic sounds and robot choirs of course. “This track will surprise the team when I get the gig”, I thought.

Alas, I never did. Oh, no! The idea was pushed into the back of my mental drawer, and boy was I sad this charming piece of music would never see the light of day. I moved on, forgot, forgave and went to find myself while backpacking in Africa. When I got home I was going to start anew.

But, in the spring of 2013 I got an interesting e-mail from the nice folks at Image & Form. They were putting the finishing touches on SteamWorld Dig and needed a last minute track for the game – the main theme. Did I have any ideas? “Yeah,” I said. “Give me a day or two”.

Jonas Kjellberg is a Swedish experimental electronic music artist, passionate gamer, and freelance game audio composer and sound designer. He is currently working on the soundtrack for the adventure game Paradigm, currently on Kickstarter.

You find more of Jonas’ work on his portfolio website and Soundcloud. And chat with him on Twitter and Facebook.

Expect the unexpected on Tuesday September 16

Heading into development of the coming SteamWorld game, we decided early on to make it a big surprise. We love the unexpected. With SteamWorld Tower Defense for Nintendo DSi we gave our spin on tower defense games, and turned the “humans vs evil robots” trope on its head. With SteamWorld Dig we composed a potpourri of our favorite genres – hence the rather mouthful “platform mining adventure with strong Metroidvanian influences”.

Every day you ask us if we’re making SteamWorld Dig 2, and we keep answering “We will! But first we’ll surprise you with a new SteamWorld game :D”. We mean that continuing down the road we paved with Dig will be tremendous fun. But before we do, we’d like to do something else first. Something that will expand the SteamWorld universe and bring you a new experience.

It’s no secret that we’ve teased you a lot, simply because we’re sitting on a game we can hardly wait to show you. The game is bigger and deeper than Dig, and it will blow your world to bits! ;D

So what is our new game? It’s a fresh take on SteamWorld. For you this means a new game in a new genre unknown to steambots up to this point. We will release the game in spring 2015, and work as fast as we can to release it on as many platforms as possible.

To end this with a bang: We’ll announce it tomorrow. What would you like to see? 😀 (Oh, and the title? It’s right here in this text somewhere. Can you find it?)

Why Wii U Is A Perfect Platform For SteamWorld Dig

The cat’s outta the bag: SteamWorld Dig is coming to Wii U. That’s right! No kidding. No need to pinch yourself. Pinky swear. We listen to each and every one of you, and the number one request we’ve gotten by far is to let you next-gen Nintendo console gamers get some of our dirt-diggin’ steampunk cowbot action adventure game. Frankly, we’ve always wanted to. And now that we’re Wii U developers (maybe you saw our teaser last week?) we can finally make it happen!

We think Wii U is perfect for SteamWorld Dig for two reasons:

  1. You guys have asked for it.
  2. We’re massive Nintendo fans.

We’re aiming for a fall 2014 release and are overjoyed by the fact that we’ll soon have our very first release on a Nintendo home console! It may relate to the fact that most of us at Image & Form have been major Nintendo fans since childhood. And judging from all the Nintendo stuff around our office you’d think we’re at the Nintendo HQ in Kyoto!

Wii U is a powerhouse, which is extremely cool. The Wii U GamePad and Miiverse are fun to explore but we’ve yet to decide on how we’ll utilize them. Anyway we’re certain that SteamWorld Dig is perfect for Wii U. We’ll share more details with you, such as release date, price and other cool stuff, in the coming months.

Please, be excited!

We showed you ours, now it’s time for you to show us your Nintendo stuff! Games, toys, figurines, magazines, consoles… anything! Why not snap a pic and share it with us in the comments? 😀

Wii U, Wii U GamePad and Miiverse are trademarks of Nintendo. © 2012 Nintendo.

SteamWorld Dig Official Original Soundtrack

SteamWorld Dig is 50% off on Steam + Release of Official OST

Howdy, diggers! Between today and Sunday we’re slashing the price of SteamWorld Dig on Steam in HALF. That means you can get your hands on SteamWorld Dig for PC, Mac and Linux for $4.99 (or the equivalent). Not only that, but in celebration of the 50% discount we’re releasing some new exciting content for you. Exclusively on Steam you can now purchase the official SteamWorld Dig Original Soundtrack for $0.99. The album contains all nine top notch tunes from the game, composed and recorded by two ace-high composers: Mattias Hammarin and Jonas Kjellberg.

Did you know you can listen to the whole shebang right here?

Isn’t the album art lovely? If you’ve listened to the songs and can’t live without them (or just are in the mood for sending us a dollar for some sweet music), why not buy the OST from the SteamWorld Dig page on Steam? We’re looking into if we’re able to release the soundtrack on iTunes and Spotify as well. But it’s more complicated than we initially thought. So until we’ve figured it out, I hope Soundcloud and Steam is enough to quench your thirst for tones. At least for a while ;D

We’re GIVING AWAY 3 STEAM KEYS for SteamWorld Dig. Just give this question your most creative answer and you’ll enter the drawing:

What do you think is Rusty’s favorite song?

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